PM3.02 - Donkey Kong - Subaction - AttackDash
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Stats
IASA: |
39 |
Hitboxes active: |
9-20 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
60 |
73 |
70 |
Normal |
Kick |
1 |
6 |
6 |
|
0 |
1 |
10 |
60 |
73 |
70 |
Normal |
Kick |
1 |
6 |
6 |
|
Frames:14-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
20 |
90 |
361 |
Normal |
Kick |
1 |
5 |
5 |
|
0 |
1 |
7 |
20 |
90 |
361 |
Normal |
Kick |
1 |
5 |
5 |
|
Scripts
Main
- AsyncWait(6.0)
- SoundEffect1(2794)
- SoundEffect1(1076)
- AsyncWait(8.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 70, wdsk: 0, kbg: 73, shield_damage: 1, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 70, wdsk: 0, kbg: 73, shield_damage: 1, bkb: 60, size: 2.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 1, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 1, bkb: 20, size: 2.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(20.0)
- Armor { armor_type: None, tolerance: 0.0 }
- DeleteAllHitBoxes
- AsyncWait(38.0)
- AllowInterrupts
GFX
- SetEdgeSlide(Unknown(2))
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 2, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 2.5, z_offset: 0.0, x_rotation: 80.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 53, bone: 0, x_offset: 0.0, y_offset: 12.0, z_offset: 14.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(8.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 75 }
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 2, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 2.5, z_offset: 0.0, x_rotation: 80.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, randomize: None, terminate_with_animation: true })
- AsyncWait(12.0)
- RemoveFlashEffect
SFX
- CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (CharacterExists) }
- SetVelocity { x_vel: 0.75, y_vel: 0.0 }
- AsyncWait(4.0)
- SetVelocity { x_vel: 3.75, y_vel: 0.0 }
- AsyncWait(19.0)
- SetVelocity { x_vel: 1.1, y_vel: 0.0 }
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(4.0)
- SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 6 }
- AsyncWait(7.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(22.0)
- EnableInterruptGroup(GroundJump)
- AsyncWait(25.0)
- SlopeContourStand { leg_bone_parent: 6 }